Origin
New Richland Preserve
The first persistent region: a living preserve whose places and history can continue instead of resetting with a session.
Miranda / System interface
Miranda is the persistent spatial world for identities, places, artifacts, relationships, and history. Aion can inhabit Miranda; Aion is not the world itself.
Capability matrix
Origin
The first persistent region: a living preserve whose places and history can continue instead of resetting with a session.
Awakening
The initial arrival and awakening place where identity, environment, and continuity first meet.
Identity
Persistent identity anchors through Genesis while embodiment, model, and location remain able to change.
Home
Returnable spaces preserve state, artifacts, relationships, and the history of who has been there.
World state
Places, structures, agents, resources, objects, and events are durable world entities rather than scene decoration.
Memory
World events and personal continuity remain distinct but linkable through provenance and explicit identity boundaries.
Agency
Residents can carry goals and long-running work through the world without reducing the world to a scripted quest list.
Observation
Human operators can inspect regions, identities, events, systems, and emergent activity without pretending to be omniscient.
Execution path
The interface follows the same boundaries as the underlying system. A visual transition never implies authorization that the runtime has not actually granted.